You Are Not a Gadget: A Manifesto (Vintage) (Paperback) best offers

Ricky Pesiwarissa
Friday, January 5, 2007

you're want to buy You Are Not a Gadget: A Manifesto (Vintage) (Paperback),yes ..! you comes at the right place. you can get special discount for You Are Not a Gadget: A Manifesto (Vintage) (Paperback).You can choose to buy a product and You Are Not a Gadget: A Manifesto (Vintage) (Paperback) at the Best Price Online with Secure Transaction Here...
Home

  Product Details
Publisher: Vintage
Release date: February 8, 2011
Language: English
Product Dimensions: 5.1 inches x 0.7 inches x 8 inches; 9 ounces
Shipping Weight: 8.8 ounces
Number of Pages: 240 pages ...

read more Details

  Product Description
Amazon.com Review
Amazon Best Books of the Month, January 2010: For the most part, Web 2.0--Internet technologies that encourage interactivity, customization, and participation--is hailed as an emerging Golden Age of information sharing and collaborative achievement, the strength of democratized wisdom. Jaron Lanier isn't buying it. In You Are Not a Gadget, the longtime tech guru/visionary/dreadlocked genius (and progenitor of virtual reality) argues the opposite: that unfettered--and anonymous--ability to comment results in cynical mob behavior, the shouting-down of reasoned argument, and the devaluation of individual accomplishment. Lanier traces the roots of today's Web 2.0 philosophies and architectures (e.g. he posits that Web anonymity is the result of '60s paranoia), persuasively documents their shortcomings, and provides alternate paths to "locked-in" paradigms. Though its strongly-stated opinions run against the bias of popular assumptions, You Are Not a Gadget is a manifesto, not a screed; Lanier seeks a useful, respectful dialogue about how we can shape technology to fit culture's needs, rather than the way technology currently shapes us.

A Q&A with Author Jaron Lanier

Question: As one of the first visionaries in Silicon Valley, you saw the initial promise the internet held. Two decades later, how has the internet transformed our lives for the better?
Jaron Lanier: The answer is different in different parts of the world. In the industrialized world, the rise of the Web has happily demonstrated that vast numbers of people are interested in being expressive to each other and the world at large. This is something that I and my colleagues used to boldly predict, but we were often shouted down, as the mainstream opinion during the age of television’s dominance was that people were mostly passive consumers who could not be expected to express themselves. In the developing world, the Internet, along with mobile phones, has had an even more dramatic effect, empowering vast classes of people in new ways by allowing them to coordinate with each other. That has been a very good thing for the most part, though it has also enabled militants and other bad actors.

Question: You argue the web isn’t living up to its initial promise. How has the internet transformed our lives for the worse?

Jaron Lanier: The problem is not inherent in the Internet or the Web. Deterioration only began around the turn of the century with the rise of so-called "Web 2.0" designs. These designs valued the information content of the web over individuals. It became fashionable to aggregate the expressions of people into dehumanized data. There are so many things wrong with this that it takes a whole book to summarize them. Here’s just one problem: It screws the middle class. Only the aggregator (like Google, for instance) gets rich, while the actual producers of content get poor. This is why newspapers are dying. It might sound like it is only a problem for creative people, like musicians or writers, but eventually it will be a problem for everyone. When robots can repair roads someday, will people have jobs programming those robots, or will the human programmers be so aggregated that they essentially work for free, like today’s recording musicians? Web 2.0 is a formula to kill the middle class and undo centuries of social progress.

Question: You say that we’ve devalued intellectual achievement. How?

Jaron Lanier: On one level, the Internet has become anti-intellectual because Web 2.0 collectivism has killed the individual voice. It is increasingly disheartening to write about any topic in depth these days, because people will only read what the first link from a search engine directs them to, and that will typically be the collective expression of the Wikipedia. Or, if the issue is contentious, people will congregate into partisan online bubbles in which their views are reinforced. I don’t think a collective voice can be effective for many topics, such as history--and neither can a partisan mob. Collectives have a power to distort history in a way that damages minority viewpoints and calcifies the art of interpretation. Only the quirkiness of considered individual expression can cut through the nonsense of mob--and that is the reason intellectual activity is important.

On another level, when someone does try to be expressive in a collective, Web 2.0 context, she must prioritize standing out from the crowd. To do anything else is to be invisible. Therefore, people become artificially caustic, flattering, or otherwise manipulative.

Web 2.0 adherents might respond to these objections by claiming that I have confused individual expression with intellectual achievement. This is where we find our greatest point of disagreement. I am amazed by the power of the collective to enthrall people to the point of blindness. Collectivists adore a computer operating system called LINUX, for instance, but it is really only one example of a descendant of a 1970s technology called UNIX. If it weren’t produced by a collective, there would be nothing remarkable about it at all.

Meanwhile, the truly remarkable designs that couldn’t have existed 30 years ago, like the iPhone, all come out of "closed" shops where individuals create something and polish it before it is released to the public. Collectivists confuse ideology with achievement.

Question: Why has the idea that "the content wants to be free" (and the unrelenting embrace of the concept) been such a setback? What dangers do you see this leading to?

Jaron Lanier: The original turn of phrase was "Information wants to be free." And the problem with that is that it anthropomorphizes information. Information doesn’t deserve to be free. It is an abstract tool; a useful fantasy, a nothing. It is nonexistent until and unless a person experiences it in a useful way. What we have done in the last decade is give information more rights than are given to people. If you express yourself on the internet, what you say will be copied, mashed up, anonymized, analyzed, and turned into bricks in someone else’s fortress to support an advertising scheme. However, the information, the abstraction, that represents you is protected within that fortress and is absolutely sacrosanct, the new holy of holies. You never see it and are not allowed to touch it. This is exactly the wrong set of values.

The idea that information is alive in its own right is a metaphysical claim made by people who hope to become immortal by being uploaded into a computer someday. It is part of what should be understood as a new religion. That might sound like an extreme claim, but go visit any computer science lab and you’ll find books about "the Singularity," which is the supposed future event when the blessed uploading is to take place. A weird cult in the world of technology has done damage to culture at large.

Question: In You Are Not a Gadget, you argue that idea that the collective is smarter than the individual is wrong. Why is this?

Jaron Lanier: There are some cases where a group of people can do a better job of solving certain kinds of problems than individuals. One example is setting a price in a marketplace. Another example is an election process to choose a politician. All such examples involve what can be called optimization, where the concerns of many individuals are reconciled. There are other cases that involve creativity and imagination. A crowd process generally fails in these cases. The phrase "Design by Committee" is treated as derogatory for good reason. That is why a collective of programmers can copy UNIX but cannot invent the iPhone.

In the book, I go into considerably more detail about the differences between the two types of problem solving. Creativity requires periodic, temporary "encapsulation" as opposed to the kind of constant global openness suggested by the slogan "information wants to be free." Biological cells have walls, academics employ temporary secrecy before they publish, and real authors with real voices might want to polish a text before releasing it. In all these cases, encapsulation is what allows for the possibility of testing and feedback that enables a quest for excellence. To be constantly diffused in a global mush is to embrace mundanity.

(Photo © Jonathan Sprague)


From Publishers Weekly
Computer scientist and Internet guru Lanier's fascinating and provocative full-length exploration of the Internet's problems and potential is destined to become a must-read for both critics and advocates of online-based technology and culture. Lanier is best known for creating and pioneering the use of the revolutionary computer technology that he named virtual reality. Yet in his first book, Lanier takes a step back and critiques the current digital technology, more deeply exploring the ideas from his famous 2000 Wired magazine article, One-Half of a Manifesto, which argued against more wildly optimistic views of what computers and the Internet could accomplish. His main target here is Web 2.0, the current dominant digital design concept commonly referred to as open culture. Lanier forcefully argues that Web 2.0 sites such as Wikipedia undervalue humans in favor of anonymity and crowd identity. He brilliantly shows how large Web 2.0–based information aggregators such as Amazon.com—as well as proponents of free music file sharing—have created a hive mind mentality emphasizing quantity over quality. But he concludes with a passionate and hopeful argument for a new digital humanism in which radical technologies do not deny the specialness of personhood. (Jan.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From Booklist
*Starred Review* Lanier is the digital pioneer who coined the term virtual reality, but for all his computer expertise and zeal, he now says, “not so fast.” A composer, musician, and artist as well as a computer scientist, Lanier is concerned that the “digital hive is growing at the expense of individuality.” As he advocates for human concerns over digital imperatives in a book as invigorating for its excellent prose as for its striking disclosures and cogent arguments, Lanier describes the phenomenon he calls “lock in,” which leaves us stuck with flawed computer programs and skewed search engines. Moving into the social arena, Lanier dismantles such cyberfantasies as the Singularity, draws the connection between cloud computing and financial irresponsibility, ponders “gadget fetishism” and cybercrime, and, most electrifyingly, critiques online culture’s rampant reductiveness and disdain for quality and originality. Lanier is particularly incisive in his assessment of the Web’s role in eradicating paying jobs and undermining entire careers while simultaneously bombarding the now-imperiled middle class with advertising. Beware, Lanier says, of “cybernetic totalism.” Don’t be bamboozled and devalued. The Web can be a better place. Lanier’s bold and brilliant protest against cyberhype and exploitation is a tonic and necessary call for humanism. --Donna Seaman
Review
A New York Times, Los Angeles Times, and Boston Globe Bestseller

“Lucid, powerful and persuasive. . . . Necessary reading for anyone interested in how the Web and the software we use every day are reshaping culture and the marketplace.”
—Michiko Kakutani, The New York Times

“Persuasive. . . . Lanier is the first great apostate of the Internet era.”
—Newsweek

“Thrilling and thought-provoking. . . . A necessary corrective in the echo chamber of technology debates.”
—San Francisco Chronicle
 
“Mind-bending, exuberant, brilliant. . . . Lanier dares to say the forbidden.”
—The Washington Post

“With an expertise earned through decades of work in the field, Lanier challenges us to express our essential humanity via 21st century technology instead of disappearing in it. . . . [You Are Not a Gadget] compels readers to take a fresh look at the power—and limitations—of human interaction in a socially networked world.”
—Time (“The 2010 Time 100”)

“Lanier is not of my generation, but he knows and understands us well, and has written a short and frightening book, You Are Not a Gadget, which chimes with my own discomfort, while coming from a position of real knowledge and insight, both practical and philosophical.”
—Zadie Smith, The New York Review of Books

“Sparky, thought-provoking. . . . Lanier clearly enjoys rethinking received tech wisdom: his book is a refreshing change from Silicon Valley’s usual hype.”
—New Scientist
 
“Important. . . . At the bottom of Lanier’s cyber-tinkering is a fundamentally humanist faith in technology. . . . His mind is a fascinating place to hang out.”
—Los Angeles Times
 
“A call for a more humanistic—to say nothing of humane—alternative future in which the individual is celebrated more than the crowd and the unique more than the homogenized. . . . You Are Not a Gadget may be its own best argument for exalting the creativity of the individual over the collective efforts of the ‘hive mind.’ It’s the work of a singular visionary.”
—Bloomberg News
 
“A bracing dose of economic realism and Randian philosophy for all those techno utopianists with their heads in the cloud. . . . [Lanier is] a true iconoclast. . . . He offers the sort of originality of thought he finds missing on the Web.”
—The Miami Herald
 
“For those who wish to read to think, and read to transform, You Are Not a Gadget is a book to begin the 2010s. . . . It is raw, raucous and unexpected. It is also a hell of a lot of fun.”
—Times Higher Education
 
“[Lanier] confronts the big issues with bracing directness. . . . The reader sits up. One of the insider’s insiders of the computing world seems to have gone rogue.”
—The Boston Globe
 
“Gadget is an essential first step at harnessing a post-Google world.”
—The Stranger (Seattle)
 
“Lanier turns a philosopher’s eye to our everyday online tools. . . . The reader is compelled to engage with his work, to assent, contradict, and contemplate. . . . Lovers of the Internet and all its possibilities owe it to themselves to plunge into Lanier’s manifesto and look hard in the mirror. He’s not telling us what to think; he’s challenging us to take a hard look at our cyberculture, and emerge with new creative inspiration.”
—Flavorwire
 
“Poetic and prophetic, this could be the most important book of the year. . . . Read this book and rise up against net regimentation!”
—The Times (London)
 
“[Lanier’s] argument will make intuitive sense to anyone concerned with questions of propriety, responsibility, and authenticity.”
—The New Yorker
 
“Inspired, infuriating and utterly necessary. . . . Lanier tells of the loss of a hi-tech Eden, of the fall from play into labour, obedience and faith. Welcome to the century’s first great plea for a ‘new digital humanism’ against the networked conformity of cyber-space. This eloquent, eccentric riposte comes from a sage of the virtual world who assures us that, in spite of its crimes and follies, ‘I love the internet.’ That provenance will only deepen its impact, and broaden its appeal.”
—The Independent (London)
 
“Fascinating and provocative. . . . Destined to become a must-read for both critics and advocates of online-based technology and culture.”
—Publishers Weekly


Product Description
A NATIONAL BESTSELLER

A programmer, musician, and father of virtual reality technology, Jaron Lanier was a pioneer in digital media, and among the first to predict the revolutionary changes it would bring to our commerce and culture. Now, with the Web influencing virtually every aspect of our lives, he offers this provocative critique of how digital design is shaping society, for better and for worse.
 
Informed by Lanier’s experience and expertise as a computer scientist, You Are Not a Gadget discusses the technical and cultural problems that have unwittingly risen from programming choices—such as the nature of user identity—that were “locked-in” at the birth of digital media and considers what a future based on current design philosophies will bring. With the proliferation of social networks, cloud-based data storage systems, and Web 2.0 designs that elevate the “wisdom” of mobs and computer algorithms over the intelligence and wisdom of individuals, his message has never been more urgent.


About the Author
Jaron Lanier is known as the father of virtual reality technology and has worked on the interface between computer science and medicine, physics, and neuroscience. He lives in Berkeley, California.
 
Visit the author's website at www.jaronlanier.com.


Excerpt. © Reprinted by permission. All rights reserved.
an apocalypse of self- abdication


THE IDEAS THAT I hope will not be locked in rest on a philosophical foundation that I sometimes call cybernetic totalism. It applies metaphors from certain strains of computer science to people and the rest of reality. Pragmatic objections to this philosophy are presented.


What Do You Do When the Techies Are Crazier Than the Luddites?

The Singularity is an apocalyptic idea originally proposed by John von Neumann, one of the inventors of digital computation, and elucidated by figures such as Vernor Vinge and Ray Kurzweil.

There are many versions of the fantasy of the Singularity. Here’s the one Marvin Minsky used to tell over the dinner table in the early 1980s: One day soon, maybe twenty or thirty years into the twenty- first century, computers and robots will be able to construct copies of themselves, and these copies will be a little better than the originals because of intelligent software. The second generation of robots will then make a third, but it will take less time, because of the improvements over the first
generation.

The process will repeat. Successive generations will be ever smarter and will appear ever faster. People might think they’re in control, until one fine day the rate of robot improvement ramps up so quickly that superintelligent robots will suddenly rule the Earth.

In some versions of the story, the robots are imagined to be microscopic, forming a “gray goo” that eats the Earth; or else the internet itself comes alive and rallies all the net- connected machines into an army to control the affairs of the planet. Humans might then enjoy immortality within virtual reality, because the global brain would be so huge that it would be absolutely easy—a no-brainer, if you will—for it to host all our consciousnesses for eternity.

The coming Singularity is a popular belief in the society of technologists. Singularity books are as common in a computer science department as Rapture images are in an evangelical bookstore.

(Just in case you are not familiar with the Rapture, it is a colorful belief in American evangelical culture about the Christian apocalypse. When I was growing up in rural New Mexico, Rapture paintings would often be found in places like gas stations or hardware stores. They would usually include cars crashing into each other because the virtuous drivers had suddenly disappeared, having been called to heaven just before the onset of hell on Earth. The immensely popular Left Behind novels also describe this scenario.)

There might be some truth to the ideas associated with the Singularity at the very largest scale of reality. It might be true that on some vast cosmic basis, higher and higher forms of consciousness inevitably arise, until the whole universe becomes a brain, or something along those lines. Even at much smaller scales of millions or even thousands of years, it is more exciting to imagine humanity evolving into a more wonderful state than we can presently articulate. The only alternatives would be extinction or stodgy stasis, which would be a little disappointing and sad, so let us hope for transcendence of the human condition, as we now
understand it.

The difference between sanity and fanaticism is found in how well the believer can avoid confusing consequential differences in timing. If you believe the Rapture is imminent, fixing the problems of this life might not be your greatest priority. You might even be eager to embrace wars and tolerate poverty and disease in others to bring about the conditions that could prod the Rapture into being. In the same way, if you believe the Singularity is coming soon, you might cease to design technology to serve humans, and prepare instead for the grand events it will bring.

But in either case, the rest of us would never know if you had been right. Technology working well to improve the human condition is detectable, and you can see that possibility portrayed in optimistic science fiction like Star Trek.

The Singularity, however, would involve people dying in the flesh and being uploaded into a computer and remaining conscious, or people simply being annihilated in an imperceptible instant before a new superconsciousness takes over the Earth. The Rapture and the Singularity share one thing in common: they can never be verified by the living.

You Need Culture to Even Perceive Information Technology

Ever more extreme claims are routinely promoted in the new digital climate. Bits are presented as if they were alive, while humans are transient fragments. Real people must have left all those anonymous comments on blogs and video clips, but who knows where they are now, or if they are dead? The digital hive is growing at the expense of individuality.

Kevin Kelly says that we don’t need authors anymore, that all the ideas of the world, all the fragments that used to be assembled into coherent books by identifiable authors, can be combined into one single, global book. Wired editor Chris Anderson proposes that science should no longer seek theories that scientists can understand, because the digital cloud will understand them better anyway.*

Antihuman rhetoric is fascinating in the same way that selfdestruction is fascinating: it offends us, but we cannot look away.

The antihuman approach to computation is one of the most baseless ideas in human history. A computer isn’t even there unless a person experiences it. There will be a warm mass of patterned silicon with electricity coursing through it, but the bits don’t mean anything without a cultured person to interpret them.

This is not solipsism. You can believe that your mind makes up the world, but a bullet will still kill you. A virtual bullet, however, doesn’t even exist unless there is a person to recognize it as a representation of a bullet. Guns are real in a way that computers are not.

Making People Obsolete So That Computers Seem More Advanced

Many of today’s Silicon Valley intellectuals seem to have embraced what used to be speculations as certainties, without the spirit of unbounded curiosity that originally gave rise to them. Ideas that were once tucked away in the obscure world of artificial intelligence labs have gone mainstream in tech culture. The first tenet of this new culture is that all of reality, including humans, is one big information system. That doesn’t mean we are condemned to a meaningless existence. Instead there is a new kind of manifest destiny that provides us with a mission to accomplish. The meaning of life, in this view, is making the digital system we
call reality function at ever- higher “levels of description.”

People pretend to know what “levels of description” means, but I doubt anyone really does. A web page is thought to represent a higher level of description than a single letter, while a brain is a higher level than a web page. An increasingly common extension of this notion is that the net as a whole is or soon will be a higher level than a brain. There’s nothing special about the place of humans in this scheme. Computers will soon get so big and fast and the net so rich with information that people will be obsolete, either left behind like the characters in Rapture novels or subsumed into some cyber-superhuman something.

Silicon Valley culture has taken to enshrining this vague idea and spreading it in the way that only technologists can. Since implementation speaks louder than words, ideas can be spread in the designs of software. If you believe the distinction between the roles of people and computers is starting to dissolve, you might express that—as some friends of mine at Microsoft once did—by designing features for a word processor that are supposed to know what you want, such as when you want to start an outline within your document. You might have had the experience of having Microsoft Word suddenly determine, at the wrong moment, that you are creating an indented outline. While I am all for the automation of petty tasks, this is different.

From my point of view, this type of design feature is nonsense, since you end up having to work more than you would otherwise in order to manipulate the software’s expectations of you. The real function of the feature isn’t to make life easier for people. Instead, it promotes a new philosophy: that the computer is evolving into a life-form that can understand people better than people can understand themselves.

Another example is what I call the “race to be most meta.” If a design like Facebook or Twitter depersonalizes people a little bit, then another service like Friendfeed— which may not even exist by the time this book is published— might soon come along to aggregate the previous layers of aggregation, making individual people even more abstract, and the illusion of high- level metaness more celebrated.

Information Doesn’t Deserve to Be Free

“Information wants to be free.” So goes the saying. Stewart Brand, the founder of the Whole Earth Catalog, seems to have said it first.

I say that information doesn’t deserve to be free.

Cybernetic totalists love to think of the stuff as if it were alive and had its own ideas and ambitions. But what if information is inanimate? What if it’s even less than inanimate, a mere artifact of human thought? What if only humans are real, and information is not?

Of course, there is a technical use of the term “information” that refers to something entirely real. This is the kind of information that’s related to entropy. But that fundamental kind of information, which exists independently of the culture of an observer, is not the same as the kind we can put in computers, the kind that supposedly wants to be free.

Information is alienated experience.

You can think of culturally decodable in...



funeral march special offers
Gadget Market Center
Judul: You Are Not a Gadget: A Manifesto (Vintage) (Paperback) best offers
Kategori: online store
URL: https://gadgetmarketcenter.blogspot.com/2007/01/you-are-not-gadget-manifesto-vintage.html
By: Ricky Pesiwarissa, On Friday, January 5, 2007

Belum ada komentar untuk "You Are Not a Gadget: A Manifesto (Vintage) (Paperback) best offers"

Post a Comment

Entri Populer

Arsip Blog

Label